/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */

package com.google.code.openmu.gs.templates;

/**
 * 
 * @author Miki i Linka
 */
public enum MuSkill {

	// int AT_SKILL_POISON = 0x1;
	// AT_SKILL_METEO = 0x2,
	// AT_SKILL_THUNDER = 0x3,
	// AT_SKILL_FIREBALL = 0x4,
	// AT_SKILL_FLAME = 0x5,
	// AT_SKILL_TELEPORT = 0x6,
	// AT_SKILL_SLOW = 0x7,
	// AT_SKILL_STORM = 0x8,
	// AT_SKILL_EVIL = 0x9,
	// AT_SKILL_HELL = 0xa,
	// AT_SKILL_POWERWAVE = 0xb,
	// AT_SKILL_FLASH = 0xc,
	// AT_SKILL_BLAST = 0xd,
	// AT_SKILL_INFERNO = 0xe,
	// AT_SKILL_TARGET_TELEPORT = 0xf,
	// AT_SKILL_MAGICDEFENSE = 0x10,
	// AT_SKILL_ENERGYBALL = 0x11,
	// AT_SKILL_BLOCKING = 0x12,
	// AT_SKILL_SWORD1 = 0x13,
	// AT_SKILL_SWORD2 = 0x14,
	// AT_SKILL_SWORD3 = 0x15,
	// AT_SKILL_SWORD4 = 0x16,
	// AT_SKILL_SWORD5 = 0x17,
	// AT_SKILL_CROSSBOW = 0x18,
	// AT_SKILL_BOW = 0x19,
	// AT_SKILL_HEALING = 0x1a,
	// AT_SKILL_DEFENSE = 0x1b,
	// AT_SKILL_ATTACK = 0x1c,
	// AT_SKILL_CALLMON1 = 0x1e,
	// AT_SKILL_CALLMON2 = 0x1f,
	// AT_SKILL_CALLMON3 = 0x20,
	// AT_SKILL_CALLMON4 = 0x21,
	// AT_SKILL_CALLMON5 = 0x22,
	// AT_SKILL_CALLMON6 = 0x23,
	// AT_SKILL_CALLMON7 = 0x24,
	// AT_SKILL_WHEEL = 0x29,
	// AT_SKILL_BLOWOFFURY = 0x2a,
	// AT_SKILL_STRIKE = 0x2b,
	// AT_SKILL_KNIGHTSPEAR = 0x2f,
	// AT_SKILL_KNIGHTADDLIFE = 0x30,
	// AT_SKILL_KNIGHTDINORANT = 0x31,
	// AT_SKILL_ELFHARDEN = 0x33,
	// AT_SKILL_PENETRATION = 0x34,
	// AT_SKILL_DEFENSEDOWN = 0x37,
	// AT_SKILL_SWORD6 = 0x38,
	// AT_SKILL_5CROSSBOW = 0x36,
	// AT_SKILL_EXPPOISON = 0x26,
	// AT_SKILL_EXPICE = 0x27,
	// AT_SKILL_EXPHELL = 0x28,
	// AT_SKILL_EXPHELL_START = 0x3a,
	// AT_SKILL_IMPROVE_AG_REFILL = 0x35,
	// AT_SKILL_DEVILFIRE = 0x32,
	// AT_SKILL_COMBO = 0x3b,
	// AT_SKILL_SPEAR = 0x3c,
	// AT_SKILL_FIREBURST = 0x3d,
	// AT_SKILL_DARKHORSE_ATTACK = 0x3e,
	// AT_SKILL_RECALL_PARTY = 0x3f,
	// AT_SKILL_ADD_CRITICALDAMAGE = 0x40,
	// AT_SKILL_ELECTRICSPARK = 0x41,
	// AT_SKILL_LONGSPEAR = 0x42,
	// AT_SKILL_RUSH = 0x2c,
	// AT_SKILL_JAVALIN = 0x2d,
	// AT_SKILL_DEEPIMPACT = 0x2e,
	// AT_SKILL_ONE_FLASH = 0x39,
	// AT_SKILL_DEATH_CANNON = 0x49,
	// AT_SKILL_SPACE_SPLIT = 0x4a,
	// AT_SKILL_BRAND_OF_SKILL = 0x4b,
	// AT_SKILL_STUN = 0x43,
	// AT_SKILL_REMOVAL_STUN = 0x44,
	// AT_SKILL_ADD_MANA = 0x45,
	// AT_SKILL_INVISIBLE = 0x46,
	// AT_SKILL_REMOVAL_INVISIBLE = 0x47,
	// AT_SKILL_REMOVAL_MAGIC = 0x48,
	// AT_SKILL_SUMMON = 0xc8,
	// AT_SKILL_IMMUNE_TO_MAGIC = 0xc9,
	// AT_SKILL_IMMUNE_TO_HARM = 0xca,

}
